﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace AutoLoL.Playground
{
    public class InibinData
    {
        private Dictionary<uint, string> values = new Dictionary<uint, string>();

        public Dictionary<uint, string>.KeyCollection Keys { get { return values.Keys; } }

        public string this[uint index]
        {
            get
            {
                if (!values.ContainsKey(index))
                {
                    return string.Empty;
                }

                return values[index];
            }
            set { values[index] = value; }
        }
    }
}
